Welcome to the Imagination Technologies Hub

Imagination is a global technology leader whose products touch the lives of billions of people worldwide. Established in Britain in 1985, Imagination’s broad range of silicon IP (intellectual property) includes the key processing blocks needed to create SoCs (Systems on Chips) for mobile phones, mobile computers, consumer...

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Typically recruits

  • Computing/Technology
  • Electronic & Electrical
  • Mechanical/Manufacturing
  • Sciences/Maths

To find out more about our organisation please visit:
www.imgtec.com/graduates

Over 2,300 students have Followed us on Gradcracker.
A Gradcracker advertiser for at least five years - ideal for your shortlist!
Undergrad intake: 40+
Graduate intake: 40+
Leading silicon, software & cloud IP supplier.
Licensing to many top 20 semiconductor and Original Equipment Manufacturers.
Shipped by most major consumer brands.
Founded 1985, London FTSE250 (IMG.L).
1,400+ employees.
UK HQ, operations worldwide.
Global customer base.

Placements / Internships

Matt

MIPS Hardware Team

I work in the MIPS Hardware Team helping to design and verify parts of our CPU IP. I found everyone to be very friendly and helpful. I chose to apply to the MIPS CPU team because I knew the team was doing new things and would have opportunities...

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How the PlayStation-powered New Horizons Probe Flew to Pluto

As New Horizons explores the outer reaches of the Solar System, we reveal the technology that has made it all possible. By the time you read this, NASA’s New Horizons space probe will likely have just had its long-awaited ‘close encounter’ with Pluto, one of the most distant outposts of our Solar System. Its first pictures will have been splashed across the news, images that it has travelled an epic 4.8 billion kilometres in order to capture.  This was the...

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A look at the PowerVR graphics architecture: Deferred rendering

In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it a tile-based deferred renderer, or TBDR. The basic premises are simple enough in concept. First, we split the screen up into tiles to make them simpler to process and small enough to fit entirely on the GPU, reducing how much we need to access memory. That’s the part I explained first, so if you haven’t read it then please go do so!...

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Angeliki

Customer Engineer

I am part of Imagination’s customer engineering team. My role involves collaborating with Imagination Technologies’ partners to create innovating products with PowerVR graphics and video IPs. I work closely with them from the moment...

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James

PowerVR Research Team

I work at Imagination’s Research team looking at ways to improve video delivery on mobile devices. Imagination is a fantastic company to work for. The main thing I like about working in research is the opportunity to develop tomorrow's...

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